Version: 2019.2
LanguageEnglish
  • C#

BuildOptions.BuildAdditionalStreamedScenes

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Build a compressed asset bundle that contains streamed Scenes loadable with the UnityWebRequest class.

This allows you to on demand load Scenes and their assets when needed instead of a simple linear progressing download. The best way to build a streamed Scene asset bundle is to use BuildPipeline.BuildStreamedSceneAssetBundle See Also: BuildPipeline.BuildPlayer.