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AudioSource.PlayOneShot

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public void PlayOneShot(AudioClip clip, float volumeScale = 1.0F);

Parameters

clipThe clip being played.
volumeScaleThe scale of the volume (0-1).

Description

Plays an AudioClip, and scales the AudioSource volume by volumeScale.

For more information on how this method differs from AudioSource.Play, see AudioSource.

using UnityEngine;
using System.Collections;

[RequireComponent(typeof(AudioSource))] public class ExampleClass : MonoBehaviour { public AudioClip impact; AudioSource audioSource;

void Start() { audioSource = GetComponent<AudioSource>(); }

void OnCollisionEnter() { audioSource.PlayOneShot(impact, 0.7F); } }

See Also: AudioSource.Play.