Version: 2019.2
LanguageEnglish
  • C#

NavMeshAgent.Warp

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public bool Warp(Vector3 newPosition);

Parameters

newPositionNew position to warp the agent to.

Returns

bool True if agent is successfully warped, otherwise false.

Description

Warps agent to the provided position.

Returns true if successful, otherwise returns false.