Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.Close
For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.Close
|activated||Is the link activated?|
Enables or disables the current off-mesh link.
This function activates or deactivates the off-mesh link where the agent is currently waiting. This is useful for granting access to newly discovered areas of the game world or simulating the creation or removal of an obstacle to an area.
no example available in C#