Version: 2019.2
LanguageEnglish
  • C#

NavMesh.CalculateTriangulation

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static AI.NavMeshTriangulation CalculateTriangulation();

Description

Calculates triangulation of the current navmesh.

Calculates and returns a simple triangulation of the current navmesh - containing the vertices, triangle indices and navmesh layers.

The returned mesh contains only the triangles used for pathfinding. It does not contain the detail that is used to place the agents on the walkable surface. This can be noticeable on locations with curved surfaces.