This page provides useful tips to help you make ARAugmented Reality (AR) uses computer graphics or video composited on top of a live video feed to augment the view and create interaction with real and virtual objects.
See in Glossary/MR applications with Vuforia in Unity.
When a cameraA component which creates an image of a particular viewpoint in your scene. The output is either drawn to the screen or captured as a texture. More info
See in Glossary is tracking an Image Target in the in-Editor Play mode, Unity disables all components belonging to the Image Target GameObject’s child GameObjectsThe fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObject’s functionality is defined by the Components attached to it. More info
See in Glossary. This does not include any Script components attached to the child GameObjects of the Image Target GameObject. Any ScriptsA piece of code that allows you to create your own Components, trigger game events, modify Component properties over time and respond to user input in any way you like. More info
See in Glossary continue to run even when the Image Target is not in view. This might require you to do conditional checks to prevent any code in the Script’s Update()
method constantly running if you don’t need it. Alternatively, you can disable the Script component in code, and re-enable it whenever it is needed again.
A useful script for running code during specific Image Target tracking event states (such as whether the target is visible or not) is the Default Trackable Event Handler (Script) component attached to each Image Target GameObject.
Here are two of the most useful methods:
private void OnTrackingFound()
Unity calls this method from the Default Trackable Event Handler (Script) component of the specific instance of an Image Target GameObject when Vuforia finds it in the Camera view. This method is very useful for running specific code at the very beginning of tracking an object (such as adding the GameObject to a list of active GameObjects).
private void OnTrackingLost()
Unity calls this method from the Default Trackable Event Handler (Script) component of the specific instance of an Image Target GameObject when Vuforia loses track of an Image Target from the Camera view. This method is very useful for running specific code as soon as an Image Target disappears from view (such as removing the GameObject from a list in your GameManager keeping track of all GameObjects active in your application).
For Image Targets that only require an initial setup and registration, and do not require images to be constantly tracked, navigate to the Target’s Image Target Behaviour (Script) component and enable the Enable Extended Tracking option.
Enable Extended Tracking allows positions and orientations of Image Targets to persist even when not in view of the Camera (after the camera has recognized them at least once) and uses features of the environment to improve tracking performance. More detailed information on Extended Tracking with Vuforia is available in the Vuforia documentation on extended tracking.
To export your Vuforia AR or MR application from Unity to mobile platforms, use the same steps as when normally publishing to Android or iOSApple’s mobile operating system. More info
See in Glossary devices. See documentation on publishing for these platforms:
No special settings are required.
Here are some useful resources and tutorials to help you learn more about the many features available with Vuforia.
Vuforia documentation: Vuforia Developer Library
Vuforia documentation: Best practices for mixed reality AR/VR experiences
This section provides links to useful troubleshooting information for the most common problems you may encounter when developing with the Vuforia SDK.
2018–03–28 Page published
Vuforia documentation updated for Unity XR API in 2017.3