NetworkServer
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Note: UNet is deprecated, and will be removed from Unity in the future. A new system is under development. For more information and next steps see this blog post and the FAQ. | 
NetworkServer is a High-Level-API class that manages connections from multiple clients.
Properties
| Property: | 
Function: | 
| active | 
Checks if the server has been started. | 
| connections | 
A list of all the current connections from clients. | 
| dontListen | 
If you enable this, the server will not listen for incoming connections on the regular network port. | 
| handlers | 
Dictionary of the message handlers registered with the server. | 
| hostTopology | 
The host topology that the server is using. | 
| listenPort | 
The port that the server is listening on. | 
| localClientActive | 
True if a local client is currently active on the server. | 
| localConnections | 
A list of local connections on the server. | 
| maxDelay | 
The maximum delay before sending packets on connections. | 
| networkConnectionClass | 
The class to be used when creating new network connections. | 
| numChannels | 
The number of channels the network is configure with. | 
| objects | 
This is a dictionary of networked objects that have been spawned on the server. | 
| serverHostId | 
The transport layer hostId used by this server. | 
| useWebSockets | 
This makes the server listen for WebSockets connections instead of normal transport layer connections. |