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public void OnPointerUp(EventSystems.PointerEventData eventData);


eventDataThe EventData usually sent by the EventSystem.


Evaluate eventData and transition to appropriate state.

New state will be based upon current hover state.

using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using UnityEngine.EventSystems;// Required when using Event data.

public class ExampleClass : MonoBehaviour, IPointerUpHandler, IPointerDownHandler// These are the interfaces the OnPointerUp method requires. { //OnPointerDown is also required to receive OnPointerUp callbacks public void OnPointerDown(PointerEventData eventData) { }

//Do this when the mouse click on this selectable UI object is released. public void OnPointerUp(PointerEventData eventData) { Debug.Log("The mouse click was released"); } }

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