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public void OnPointerExit(EventSystems.PointerEventData eventData);


eventDataThe EventData usually sent by the EventSystem.


Evaluate current state and transition to normal state.

using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using UnityEngine.EventSystems;// Required when using Event data.

public class ExampleClass : MonoBehaviour, IPointerExitHandler// required interface when using the OnPointerExit method. { //Do this when the cursor exits the rect area of this selectable UI object. public void OnPointerExit(PointerEventData eventData) { Debug.Log("The cursor exited the selectable UI element."); } }

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