Use this function to notify the SettingsService that a SettingsProvider changed.
The client managing the SettingsProvider should call this function when a SettingsProvider is added, removed, or modified and the Settings window needs to be refreshed.
using System.Linq; using UnityEditor;
class MyCustomSettingsProcessor : AssetPostprocessor { const string k_MyCustomSettingsPath = "Resources/MyCustomSettings.asset"; static void OnPostprocessAllAssets(string[] importedAssets, string[] deletedAssets, string[] movedAssets, string[] movedFromAssetPaths) { var settingsTouched = importedAssets.Any(a => a.Contains(k_MyCustomSettingsPath)); settingsTouched = settingsTouched || deletedAssets.Any(a => a.Contains(k_MyCustomSettingsPath)); settingsTouched = settingsTouched || movedAssets.Any(a => a.Contains(k_MyCustomSettingsPath)); settingsTouched = settingsTouched || movedFromAssetPaths.Any(a => a.Contains(k_MyCustomSettingsPath));
if (settingsTouched) { // Notify the SettingsWindow that MyCustomSettings has been removed or added. This tells the SettingsWindow to Add/Remove // a new Settings section. SettingsService.NotifySettingsProviderChanged(); } } }
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