RemoteSettings.GetString

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static string GetString(string key, string defaultValue = "");

Parameters

keyThe key identifying the setting.
defaultValueThe default value to use if the setting identified by the key parameter cannot be found or is unavailable.

Returns

string The current value of the setting identified by key, or the default value.

Description

Gets the value corresponding to remote setting identified by key, if it exists.

If it doesn't exist, it will return defaultValue. If you don't provide a default value, it will return "" (empty string).

using UnityEngine;

public class HandleRemoteSettings : MonoBehaviour { private void Start() { Debug.Log(RemoteSettings.GetString("defaultPlayerName")); } }

Did you find this page useful? Please give it a rating: