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public static bool vulkanEnableSetSRGBWrite;


Enables Graphics.SetSRGBWrite() on Vulkan renderer.

If enabled, allows toggling sRGB write mode on/off at runtime (this setting is always enabled in the editor). Enabling this setting causes an extra blit when presenting the back buffer, and may cause additional performance degradation, especially on tile-based GPUs. This setting should be kept disabled unless toggling sRGB write mode is required by the application.

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