PhysicsVisualizationSettings.FilterWorkflow.HideSelectedItems

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

With HideSelectedItems you can hide selected filter items in order to easily discard uninteresting Collider properties thereby making overview and navigation easier.

For example Triggers can easily be ignored.

You can also hide Sleeping Rigid Bodies to only see the Rigidbodies that are calculated in the physics simulation.

Did you find this page useful? Please give it a rating: