name | Name of the GameObject. |
types | The optional types to add to the GameObject when created. |
scene | Scene where the GameObject should be created. |
hideFlags | HideFlags to assign to the GameObject. |
GameObject Returns the GameObject that was created.
Creates a new GameObject.
using UnityEngine; using UnityEditor;
public class CreateComponentExample { [MenuItem("ObjectFactoryExample/Create Camera GameObject")] public void CreateCameraEditor() { Selection.activeGameObject = ObjectFactory.CreateGameObject("Camera", typeof(Camera)); } }
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