MonoBehaviour.OnMouseUpAsButton()

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

OnMouseUpAsButton is only called when the mouse is released over the same GUIElement or Collider as it was pressed.

See Also: OnMouseUp.

// Loads the level named "SomeLevel" as a response
// to the user clicking on the object

using UnityEngine;

public class ExampleClass : MonoBehaviour { void OnMouseUpAsButton() { Application.LoadLevel("SomeLevel"); } }

This function is not called on objects that belong to Ignore Raycast layer.

This function is called on Colliders marked as Trigger if and only if Physics.queriesHitTriggers is true.

OnMouseUpAsButton can be a co-routine, simply use the yield statement in the function. This event is sent to all scripts attached to the Collider or GUIElement.

Did you find this page useful? Please give it a rating: