MediaEncoder.AddFrame

public bool AddFrame(Texture2D texture);

Parameters

textureTexture containing the pixels to be written into the track for the current frame.

Returns

bool True if the operation succeeded. False otherwise.

Description

Appends a frame to the file's video track.

Keep the number of video frames and audio samples aligned so that each track is syncrhonized as much as possible. For instance, a file with 30FPS video and 48KHz video, each addition of one video frame should be followed by the addition of a buffer of 1600 sample frames.


public bool AddFrame(int width, int height, int rowBytes, TextureFormat format, NativeArray<byte> data);

Parameters

widthImage width.
heightImage height.
rowBytesBytes in one row of pixels. Useful in case lines include padding. Can be set to 0 if there is no padding.
formatPixel format. Only TextureFormat.RGBA32 is supported at this time.
dataBytes containing the image.

Returns

bool True if the operation succeeded. False otherwise.

Description

Appends a frame from a raw buffer to the file's video track.

This version of AddFrame helps save image copying if the source data is not in a Texture2D. For example, when pixel data comes from a AsyncGPUReadbackRequest. For more details, see the note about audio/video alignment in the variant of MediaEncoder.AddFrame taking a Texture2D.

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