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public bool logEnabled;


To runtime toggle debug logging [ON/OFF].

using UnityEngine;
using System.Collections;

public class MyGameClass : MonoBehaviour { private static ILogger logger = Debug.unityLogger; private static string kTAG = "MyGameTag";

void Start() { logger.logEnabled = Debug.isDebugBuild;

logger.Log(kTAG, "This log will be displayed only in debug build"); } }

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