HumanTrait.GetMuscleDefaultMin

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public static float GetMuscleDefaultMin(int i);

Parameters

iMuscle index.

Description

Get the default minimum value of rotation for a muscle in degrees.

The default minimum applies to all three axes of rotation for the muscle. The indexing order for the muscles is the same as that of the MuscleName array.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Start() { string[] muscleName = HumanTrait.MuscleName; for (int i = 0; i < HumanTrait.BoneCount; ++i) { Debug.Log(muscleName[i] + " min: " + HumanTrait.GetMuscleDefaultMin(i) + " max: " + HumanTrait.GetMuscleDefaultMax(i)); } } }

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