GUILayout.VerticalSlider

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static float VerticalSlider(float value, float leftValue, float rightValue, params GUILayoutOption[] options);
public static float VerticalSlider(float value, float leftValue, float rightValue, GUIStyle slider, GUIStyle thumb, params GUILayoutOption[] options);

Parameters

valueThe value the slider shows. This determines the position of the draggable thumb.
topValueThe value at the top end of the slider.
bottomValueThe value at the bottom end of the slider.
sliderThe GUIStyle to use for displaying the dragging area. If left out, the horizontalSlider style from the current GUISkin is used.
thumbThe GUIStyle to use for displaying draggable thumb. If left out, the horizontalSliderThumb style from the current GUISkin is used.
optionsAn optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.

Returns

float The value that has been set by the user.

Description

A vertical slider the user can drag to change a value between a min and a max.


Vertical slider in the Game View.

using UnityEngine;

public class ExampleScript : MonoBehaviour { // Draws a vertical slider control that goes from 10 (top) to 0 (bottom) float vSliderValue = 0.0f;

void OnGUI() { vSliderValue = GUILayout.VerticalSlider(vSliderValue, 10.0f, 0.0f); } }

Did you find this page useful? Please give it a rating: