GUILayout.RepeatButton

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static bool RepeatButton(Texture image, params GUILayoutOption[] options);
public static bool RepeatButton(string text, params GUILayoutOption[] options);
public static bool RepeatButton(GUIContent content, params GUILayoutOption[] options);
public static bool RepeatButton(Texture image, GUIStyle style, params GUILayoutOption[] options);
public static bool RepeatButton(string text, GUIStyle style, params GUILayoutOption[] options);
public static bool RepeatButton(GUIContent content, GUIStyle style, params GUILayoutOption[] options);

Parameters

textText to display on the button.
image Texture to display on the button.
contentText, image and tooltip for this button.
styleThe style to use. If left out, the button style from the current GUISkin is used.
optionsAn optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.
See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.

Returns

bool true when the holds down the mouse.

Description

Make a repeating button. The button returns true as long as the user holds down the mouse.


Repeat Buttons in the Game View.

using UnityEngine;

public class ExampleScript : MonoBehaviour { // Draws a button with an image and a button with text Texture tex; void OnGUI() { if (!tex) { Debug.LogError("No texture found, please assign a texture on the inspector"); }

if (GUILayout.RepeatButton(tex)) { Debug.Log("Clicked the image"); } if (GUILayout.RepeatButton("I am a regular Automatic Layout Button")) { Debug.Log("Clicked Button"); } } }

Did you find this page useful? Please give it a rating: