pointerEvent | Event data relating to the touch event, such as position and ID to be passed to the touch event destination object. |
pressed | This is true for the first frame of a touch event, and false thereafter. This can therefore be used to determine the instant a touch event occurred. |
released | This is true only for the last frame of a touch event. |
This method is called by Unity whenever a touch event is processed. Override this method with a custom implementation to process touch events yourself.
This method can be overridden in derived classes to change how touch press events are handled.
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