EditorUtility.CompressCubemapTexture

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static void CompressCubemapTexture(Cubemap texture, TextureFormat format, int quality);
public static void CompressCubemapTexture(Cubemap texture, TextureFormat format, TextureCompressionQuality quality);

Description

Compress a cubemap texture.

Use this function to explicitly compress a cube map texture into specified format.

using UnityEngine;
using UnityEditor;

public class CompressCubemapTextureExample : AssetPostprocessor { // Automatically Compress all imported cube map textures to the project to RGB24 void OnPosprocessTexture(Cubemap t) { EditorUtility.CompressCubemapTexture(t, TextureFormat.RGB24, TextureCompressionQuality.Normal); } }

Did you find this page useful? Please give it a rating: