Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.Close
For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.Close
Determines whether the hardware pointer is visible or not.
Set this to true to reveal the cursor. Set it to false to hide the cursor. Note that in CursorLockMode.Locked mode, the cursor is invisible regardless of the value of this property.
Did you find this page useful? Please give it a rating: