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public bool enabled;


Enabled Colliders will collide with other Colliders, disabled Colliders won't.

This is shown as the small checkbox in the inspector of the Colliders. It decides if a GameObject can collide with other Colliders.

//This example enables and disables the GameObject's Collider when the space bar is pressed.
//Attach this to a GameObject and attach a Collider to the GameObject

using UnityEngine;

public class ColliderEnabled : MonoBehaviour { Collider m_Collider;

void Start() { //Fetch the GameObject's Collider (make sure it has a Collider component) m_Collider = GetComponent<Collider>(); }

void Update() { if (Input.GetKeyDown(KeyCode.Space)) { //Toggle the Collider on and off when pressing the space bar m_Collider.enabled = !m_Collider.enabled;

//Output to console whether the Collider is on or not Debug.Log("Collider.enabled = " + m_Collider.enabled); } } }

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