Version: 2018.4
LanguageEnglish
  • C#

InteractionSourceState.selectPressedAmount

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public float selectPressedAmount;

Description

Normalized amount ([0, 1]) representing how much select is pressed.

Depending on the InteractionSourceType of the interaction source, this returning a non-zero could represent a number of equivalent things: main button on a blicker, air-tap on a hand, and the trigger on a motion controller.