Version: 2018.4
LanguageEnglish
  • C#

JobHandle.Complete

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public void Complete();

Description

Ensures that the job has completed.

The JobSystem automatically prioritizes the job and any of its dependencies to run first in the queue, then attempts to execute the job itself on the thread which calls the Complete function.