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CloseeventData | The EventData usually sent by the EventSystem. |
Set selection and transition to appropriate state.
using UnityEngine; using System.Collections; using UnityEngine.UI; using UnityEngine.EventSystems;// Required when using Event data.
public class ExampleClass : MonoBehaviour, ISelectHandler// required interface when using the OnSelect method. { //Do this when the selectable UI object is selected. public void OnSelect(BaseEventData eventData) { Debug.Log(this.gameObject.name + " was selected"); } }