Version: 2018.4
LanguageEnglish
  • C#

Dropdown.AddOptions

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Declaration

public void AddOptions(List<OptionData> options);

Parameters

options The list of OptionData to add.

Description

Add multiple options to the options of the Dropdown based on a list of OptionData objects.


Declaration

public void AddOptions(List<string> options);

Parameters

options The list of text strings to add.

Description

Add multiple text-only options to the options of the Dropdown based on a list of strings.

Add a List of string messages to the Dropdown. The Dropdown shows each member of the list as a separate option.

//Create a new Dropdown GameObject by going to the Hierarchy and clicking Create>UI>Dropdown. Attach this script to the Dropdown GameObject.

using System.Collections.Generic; using UnityEngine; using UnityEngine.UI;

public class Example : MonoBehaviour { //Create a List of new Dropdown options List<string> m_DropOptions = new List<string> { "Option 1", "Option 2"}; //This is the Dropdown Dropdown m_Dropdown;

void Start() { //Fetch the Dropdown GameObject the script is attached to m_Dropdown = GetComponent<Dropdown>(); //Clear the old options of the Dropdown menu m_Dropdown.ClearOptions(); //Add the options created in the List above m_Dropdown.AddOptions(m_DropOptions); } }

Declaration

public void AddOptions(List<Sprite> options);

Parameters

options The list of Sprites to add.

Description

Add multiple image-only options to the options of the Dropdown based on a list of Sprites.