Rotates the transform about axis
passing through point
in world coordinates by angle
degrees.
This modifies both the position and the rotation of the transform.
using UnityEngine;
public class Example : MonoBehaviour { void Update() { // Spin the object around the world origin at 20 degrees/second. transform.RotateAround(Vector3.zero, Vector3.up, 20 * Time.deltaTime); } }