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Utils.CreatePrimitive

Declaration

public static GameObject CreatePrimitive(PrimitiveType type);

Parameters

type The primitive type of the required GameObject.

Returns

GameObject A GameObject with primitive mesh renderer and collider.

Description

Creates a GameObject with a primitive mesh renderer.

This is analogous to GameObject.CreatePrimitive, but creates a primitive mesh renderer with a fast shader instead of the default built-in shader, optimized for testing performance. It returns a GameObject with primitive mesh renderer and collider.