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Closeactual | Actual float value to be compared with expected. |
expected | Expected float value. |
bool
Return true
if expected and actual values are equal, else false
.
Compare the actual and expected float values for equality.
As shown in the example, this method will be called by NUnit
when we use it with constraints.
using NUnit.Framework;
using UnityEngine.TestTools.Utils;
[TestFixture]
public class FloatsTest { [Test]
public void FloatsAreEqual() { var comparer = new FloatEqualityComparer(10e-6f);
var actual = -0.00009f;
var expected = 0.00009f;
Assert.That(actual, Is.EqualTo(expected).Using(comparer));
//Default allowed relative error 0.0001f
actual = 10e-8f;
expected = 0f;
Assert.That(actual, Is.EqualTo(expected).Using(FloatEqualityComparer.Instance)); } }