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CloseExcluded platforms.
Sets the list of tests to skip on platforms specified using the RuntimePlatform enumeration. No tests are excluded if the include
property is not null.
using UnityEngine; using UnityEngine.TestTools; using NUnit.Framework;
[TestFixture] public class TestClass { [Test] [UnityPlatform(exclude = new[] {RuntimePlatform.WindowsEditor })] public void TestMethod() { Assert.AreNotEqual(Application.platform, RuntimePlatform.WindowsEditor); } }