Version: 2018.4
LanguageEnglish
  • C#

Terrain.SetNeighbors

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public void SetNeighbors(Terrain left, Terrain top, Terrain right, Terrain bottom);

Parameters

left The Terrain tile to the left is in the negative X direction.
top The Terrain tile to the top is in the positive Z direction.
right The Terrain tile to the right is in the positive X direction.
bottom The Terrain tile to the bottom is in the negative Z direction.

Description

Lets you set up the connection between neighboring Terrain tiles. This ensures LOD matches up on neighboring Terrain tiles.

Note that it isn't enough to call this function on one Terrain; you need to set the neighbors of each Terrain.