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|computeShader||ComputeShader to set parameter for.|
|name||Name of the variable in shader code.|
|nameID||Property name ID. Use Shader.PropertyToID to get this ID.|
|values||Values to set.|
Adds a command to set multiple consecutive integer parameters on a ComputeShader.
This function can be used to set an integer vector, integer array or integer vector array
values. For example,
int4 myArray in the compute shader
can be filled by passing 8 integers. See Compute Shaders for information on data layout rules.
Constant buffers are shared between all kernels in a single compute shader asset. Therefore this function affects all kernels in the passed ComputeShader.
See Also: DispatchCompute, SetComputeFloatParam, SetComputeFloatParams, SetComputeIntParam, SetComputeMatrixParam, SetComputeMatrixArrayParam, SetComputeVectorParam, SetComputeVectorArrayParam, SetComputeTextureParam, SetComputeBufferParam.