Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
CloseFor some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
CloseDefault color space conversion based on project settings.
This value picks sRGB (when Linear color space is used) or Linear
(when gamma color space is used) based on PlayerSettings.colorSpace.
See RenderTextureReadWrite overview page for more details.