This version of Unity is unsupported.
Experimental: this API is experimental and might be changed or removed in the future.

MemoryProfiler.TakeTempSnapshot

Declaration

public static void TakeTempSnapshot(Action<string,bool> finishCallback, Profiling.Memory.Experimental.CaptureFlags captureFlags);

Parameters

finishCallback Event that is fired once the memory snapshot has finished the process of capturing data.
captureFlags Flag mask defining the content of the memory snapshot.

Description

Trigger memory snapshot capture to Application.temporaryCachePath folder.

Internally MemoryProfiler.TakeSnapshot is called with the destination path set to "<Application.temporaryCachePath>/<projectName>.snap".