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ParticleSystemRenderer.BakeTrailsMesh

Declaration

public void BakeTrailsMesh(Mesh mesh, bool useTransform);

Declaration

public void BakeTrailsMesh(Mesh mesh, Camera camera, bool useTransform);

Parameters

mesh A static mesh that will receive the snapshot of the particle trails.
camera The camera used for determining which way camera-space trails will face.
useTransform Include the rotation and scale of the Transform in the baked mesh.

Description

Creates a snapshot of ParticleSystem Trails and stores them in mesh.