This version of Unity is unsupported.

ParticleSystemRenderer.BakeMesh

Declaration

public void BakeMesh(Mesh mesh, bool useTransform);

Declaration

public void BakeMesh(Mesh mesh, Camera camera, bool useTransform);

Parameters

mesh A static mesh that will receive the snapshot of the particles.
camera The camera used for determining which way camera-space particles will face.
useTransform Include the rotation and scale of the Transform in the baked mesh.

Description

Creates a snapshot of ParticleSystemRenderer and stores it in mesh.