Version: 2018.4
LanguageEnglish
  • C#
Method group is Obsolete

ParticleSystem.TextureSheetAnimationModule.flipV

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
Obsolete flipV property is deprecated. Use ParticleSystemRenderer.flip.y instead. public float flipV;

Description

Flip the V coordinate on particles, causing them to appear mirrored vertically.

Set between 0 and 1, where higher values cause a higher proportion of particles to be mirrored, and 1 causes all particles to be mirrored.

using UnityEngine;

public class ExampleClass : MonoBehaviour { private ParticleSystem ps; public float flipU = 0.0f; public float flipV = 0.0f;

void Start() { ps = GetComponent<ParticleSystem>();

var main = ps.main; main.startLifetimeMultiplier = 2.0f;

var tex = ps.textureSheetAnimation; tex.enabled = true; tex.numTilesX = 4; tex.numTilesY = 2; }

void Update() { var tex = ps.textureSheetAnimation; tex.flipU = flipU; tex.flipV = flipV; }

void OnGUI() { GUI.Label(new Rect(25, 20, 100, 30), "Flip U Amount"); GUI.Label(new Rect(25, 60, 100, 30), "Flip V Amount");

flipU = GUI.HorizontalSlider(new Rect(125, 25, 100, 30), flipU, 0.0f, 1.0f); flipV = GUI.HorizontalSlider(new Rect(125, 65, 100, 30), flipV, 0.0f, 1.0f); } }