Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
CloseFor some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
CloseChange the rate over time multiplier.
This is more efficient than accessing the whole curve, if you only want to change the overall rate multiplier.
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { private ParticleSystem ps; public float hSliderValue = 5.0f;
void Start() { ps = GetComponent<ParticleSystem>(); }
void Update() { var emission = ps.emission; emission.rateOverTimeMultiplier = hSliderValue; }
void OnGUI() { hSliderValue = GUI.HorizontalSlider(new Rect(25, 45, 100, 30), hSliderValue, 5.0f, 200.0f); } }