This version of Unity is unsupported.
Method group is Obsolete

NetworkTransform.grounded

Obsolete The high level API classes are deprecated and will be removed in the future. public bool grounded;

Description

Tells the NetworkTransform that it is on a surface (this is the default).

Object that are NOT grounded will not interpolate their vertical velocity. This avoid the problem of interpolation fighting with gravity on non-authoritative objects. This only works for RigidBody2D physics objects.