This version of Unity is unsupported.
Method group is Obsolete

NetworkServer.SetAllClientsNotReady

Obsolete The high level API classes are deprecated and will be removed in the future.

Declaration

public static void SetAllClientsNotReady();

Description

Marks all connected clients as no longer ready.

All clients will no longer be sent state synchronization updates. The player's clients can call ClientManager.Ready() again to re-enter the ready state. This is useful when switching Scenes.