Version: 2018.4
LanguageEnglish
  • C#
Method group is Obsolete

NetworkManager.OnServerAddPlayer

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Obsolete The high level API classes are deprecated and will be removed in the future.

Declaration

public void OnServerAddPlayer(NetworkConnection conn, short playerControllerId);

Parameters

conn Connection from client.
playerControllerId Id of the new player.
extraMessageReader An extra message object passed for the new player.

Description

Called on the server when a client adds a new player with ClientScene.AddPlayer.

The default implementation for this function creates a new player object from the playerPrefab.

using UnityEngine;
using UnityEngine.Networking;
using UnityEngine.Networking.NetworkSystem;

class MyManager : NetworkManager { public override void OnServerAddPlayer(NetworkConnection conn, short playerControllerId, NetworkReader extraMessageReader) { if (extraMessageReader != null) { var s = extraMessageReader.ReadMessage<StringMessage>(); Debug.Log("my name is " + s.value); } OnServerAddPlayer(conn, playerControllerId, extraMessageReader); } }