This version of Unity is unsupported.
Method group is Obsolete

NetworkManager.maxDelay

Obsolete The high level API classes are deprecated and will be removed in the future. public float maxDelay;

Description

The maximum delay before sending packets on connections.

In seconds. The default of 0.01 seconds means packets will be delayed at most by 10 milliseconds. Setting this to zero will disable HLAPI connection buffering.