This version of Unity is unsupported.
Method group is Obsolete

NetworkLobbyPlayer.OnClientReady

Obsolete The high level API classes are deprecated and will be removed in the future.

Declaration

public void OnClientReady(bool readyState);

Parameters

readyState Whether the player is ready or not.

Description

This is a hook that is invoked on clients when a LobbyPlayer switches between ready or not ready.

This function is called when the a client player calls SendReadyToBeginMessage() or SendNotReadyToBeginMessage().

See Also: SendReadyToBeginMessage, SendNotReadyToBeginMessage.