This version of Unity is unsupported.
Method group is Obsolete

NetworkLobbyManager.OnLobbyServerSceneLoadedForPlayer

Obsolete The high level API classes are deprecated and will be removed in the future.

Declaration

public bool OnLobbyServerSceneLoadedForPlayer(GameObject lobbyPlayer, GameObject gamePlayer);

Parameters

lobbyPlayer The lobby player object.
gamePlayer The game player object.

Returns

bool False to not allow this player to replace the lobby player.

Description

This is called on the server when it is told that a client has finished switching from the lobby Scene to a game player Scene.

When switching from the lobby, the lobby-player is replaced with a game-player object. This callback function gives an opportunity to apply state from the lobby-player to the game-player object.