Version: 2018.4
LanguageEnglish
  • C#
Method group is Obsolete

NetworkBehaviour.OnStartServer

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Obsolete The high level API classes are deprecated and will be removed in the future.

Declaration

public void OnStartServer();

Description

This is invoked for NetworkBehaviour objects when they become active on the server.

This could be triggered by NetworkServer.Listen() for objects in the Scene, or by NetworkServer.Spawn() for objects that are dynamically created.

This will be called for objects on a "host" as well as for object on a dedicated server.