Version: 2018.4
  • C#
Removed in version 2018.4.36


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Obsolete The legacy networking system has been removed in Unity 2018.2. Use Unity Multiplayer and NetworkIdentity instead. public static bool isMessageQueueRunning;


Enable or disable the processing of network messages.

If this is disabled no RPC call execution or network view synchronization takes place. The Network level loading page has an example of how to use this function.