Version: 2018.4
LanguageEnglish
  • C#

MonoBehaviour.OnAnimatorMove()

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Callback for processing animation movements for modifying root motion.

This callback will be invoked at each frame after the state machines and the animations have been evaluated, but before OnAnimatorIK.

See Also: Root motion.

using UnityEngine;
using System.Collections;

public class Example : MonoBehaviour { void OnAnimatorMove() { Animator animator = GetComponent<Animator>();

if (animator) { Vector3 newPosition = transform.position; newPosition.x += animator.GetFloat("Runspeed") * Time.deltaTime; transform.position = newPosition; } } }