This version of Unity is unsupported.

Mesh.GetUVs

Switch to Manual

Declaration

public void GetUVs(int channel, List<Vector2> uvs);

Declaration

public void GetUVs(int channel, List<Vector3> uvs);

Declaration

public void GetUVs(int channel, List<Vector4> uvs);

Parameters

channel The UV channel. Indices start at 0, which corresponds to uv. Note that 1 corresponds to uv2.
uvs A list of UVs to populate.

Description

Gets the UVs of the Mesh.

Gets the Mesh's UVs (texture coordinates) as a List of either Vector2, Vector3, or Vector4.